I'm psyched, I got through one of the phases of setting up stuff. I got hammer all ready and everything and can now make maps and play in them.
I still have to setup revision control on the source code before I can begin any real work (not to mention I need to finish the design) on the programming front.
The only other thing I might need for the Alpha (the version I hope to get Muddy into by this summer's deadline) is sound, which I haven't looked into at all.
Setup will soon be done! YAY!
Setting up stuff so you can start working is the least fun part of modding/game development/programming. Although IDK bug fixing might get pretty frustrating. Although at least at the bug fixing point I'd have a game I could play to prove I'd done something already... Failing to set-up isn't a great feeling. It's cool that Source made it relatively painless (though I still had an issue getting the .fgd to work to let me put spawn points in Hammer).
Setup that isn't done:
I don't plan on creating any models for the Alpha (the HL2 ones are acceptable stand-ins for now.) This was forced by scheduling, there isn't any time to figure out modelling stuff right now. I'd have to learn how to rig stuff in blender then go through animating things, not to mention actually modeling the characters in the first place, and designing them so that I could model them in the firster place...
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